Devlog
- April 22, 2020 by CocoaStudios#2D, #RPG, #Zelda, #Zelda Maker, #The Legend Of RPGLong time since my last post. I've been very busy. I kept working on this though. So, let me first post an update on the first phase roadmap: Editors UI redesign NPC editor Character editor Item edito... Continue reading
- April 13, 2020 by CocoaStudios#The Legend Of RPG, #Zelda, #Zelda Maker, #2D, #RPGDevlog #4 - Feature: Sandbox Sandbox is the place where you can test your characters, items, npcs, tiles... You can access it on the tab button in every editor So, this is where the fun is I want this... Continue reading
- April 01, 2020 by CocoaStudios#The Legend Of RPG, #Zelda, #Zelda Maker, #2D, #RPGHi all! Good progress on the editors redesign! So far, Character, NPC, and items editors has been already remade using the embeded browser! NPC editor Character editor Item editor Using Unity UI, this... Continue reading
- March 30, 2020 by CocoaStudios#The Legend Of RPG, #Zelda, #Zelda Maker, #2D, #RPGCharacters are entities controlled by players. Selectable characters. Players can select characters created by them, or downloaded form the community. A character has a list of different atributes (hp... Continue reading
- March 30, 2020 by CocoaStudios#The Legend Of RPG, #Zelda, #Zelda Maker, #2D, #RPGHi all! I already posted it on Twitter a few days ago, but I wanted to make the first official devlog. If you read through my previous posts, I bought an asset: https://assetstore.unity.com/packages... Continue reading
- March 30, 2020 by CocoaStudios#The Legend Of RPG, #Zelda, #Zelda Maker, #2D, #RPGHi all! I've been thinking about my posting schedules. I mean with this, the days I will post something about X. So, to maintain the margin, show content to the community, and maintain the pace to kee... Continue reading
- March 30, 2020 by CocoaStudios#The Legend Of RPG, #Zelda, #Zelda Maker, #2D, #RPGHi all! I'm going to continue the itchio page with a roadmap of the first phase For the proof of concept, I used a UI library, but Unity UI suck for "complex" UIs, so I though of something like HTML,... Continue reading